
But no matter what part of the Bunker I am working I am always enjoying myself. I always find out that no matter how much work or plain grind something might be in the end it's worth it. There's an odd moment between adding graphics to the game and adding functionality/mechanics to it. When you have added the visual side but not mechanics it's just a picture, but once you add things like depth (which of the room's items are drawn in front of character, etc.) the room magically comes alive. The immersion kicks in, my character is really walking in that room. He becomes real or at least the illusion of real is now apparent. I'd imagine the same happens with each layer added. Once game starts to get some audio, interaction within the game world is enhanced. Same goes with well written dialog, character is merely an empty hull without dialog.
New phases on development are approaching, slow but steadily. So how far em I?
81% Done toward first beta
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