Bugs & adjustments

Beta testing is both exciting and nerve wrecking at the same time. On the other hand you are endlessly thankful for the feedback and all the little things that you as a developer tend to miss. And then again you secretly hope that by some chance of luck, nothing needs any fixing because you got it right at the first time. Of course latter never happens. And then there's this one feature. Something I had designed to be certain way, but somewhere along the line made a choice not to work on it so much and cut corners. Well game testers have spoken and I had to return to original idea and implement that regardless. So cutting some corners to save on workload costed me double the work. Funny how it turned out. Note to self: never cut corners, never. Game's quality must come first.

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