Extra mile

Oh man, back in action. Bunker the underground game's development continues as usual, this time I am putting together a very special room. There's a reason I've left this particular scene till latter part of the development cycle as I knew it would consume unreasonable amounts of time to pull it off.

That being said, time spend while developing never bothered me. Every single time that I take that extra mile for adding something like this it's totally worth it. Besides this is the room that's integral part of the game's story line. It's also the room you see game's real villain for the first time.

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